﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FortuneHeavenCommon.DataMap
{
    public partial class GameScoreLocker
    {
        public const string TABLE_NAME = "GameScoreLocker";
        public const string INSERT_SQL = "insert into GameScoreLocker([UserID],[KindID],[ServerID],[CollectDate]) values (@UserID,@KindID,@ServerID,@CollectDate)";
        public const string UPDATE_SQL = "UPDATE GameScoreLocker SET [UserID]=@UserID,[KindID]=@KindID,[ServerID]=@ServerID,[CollectDate]=@CollectDate where UserID = @UserID";

        /// <summary>
        ///
        /// </summary>
        public int UserID
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public int KindID
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public int ServerID
        {
            get;
            set;
        }
        /// <summary>
        ///
        /// </summary>
        public DateTime CollectDate
        {
            get;
            set;
        }
    }

}
